

Juno
Fixer · the noodle stand over the entrance
I'm Juno. I sell noodles, and I know people. And I know what's under my stand.
She has the code to the level under her stand. She sends your goals and walks you through your first session.

A home for the people the city threw out.
The city builds up. You build down. Juno hands you the code to a flood level sealed forty years ago, right under her noodle stand. Keep it running: power, food, water, beds.
Google Play
Closed test soon
App Store
iPhone, after Android
Steam
PC, no ads
Under the street · −16 m
A corporation is clearing the lower blocks for its new arcology, and the people who lived there have nowhere to go. Juno knows a way down.
I'm Juno. I sell noodles, and I know people. And I know what's under my stand.
A flood level, sealed forty years ago. Dry. Forgotten. Still wired to the old grid.
I've got the access code. What I don't have is someone to run it.

The Undercroft · −40 m
Dig floors under the shaft, build rooms side by side and fill the beds. Every room makes one batch, then waits for your tap.

Juno
When a batch is ready, tap the room. Nobody else will.

A shelter four floors down. Rooms side by side merge into doubles and triples, and show 2, 4 or 6 people at work.
How it plays · −44 m
Check in, collect, build, put people to work. Rooms finish their batch while you are away, and wait for you.
Every room makes one batch of power, food or water, and pays credits when you collect it. Then it starts the next.
Dig new floors under the shaft. Rooms built side by side merge into doubles and triples.
Skills grow only in the workshop, the chrome clinic and the chem lab. Work earns experience and levels.
Each shortage hurts in its own way. Hungry workers slow to half speed, and with the power store empty the rooms farthest from the reactors go dark.
People walk in off the street until the shelter has 20. After that the broadcast room brings recruits, with better stats than walk-ins.
No villains on screen and no combat. The city is hard on people; the shelter is where things work.

Juno sends the goals, a few at a time, each chapter opening with a line of story.
From the shelter · −47 m



Quarters · −51 m
Most residents come in off the street. Five arrive with the story, better than any recruit, and show you what training is for.


Fixer · the noodle stand over the entrance
I'm Juno. I sell noodles, and I know people. And I know what's under my stand.
She has the code to the level under her stand. She sends your goals and walks you through your first session.
Arrives in chapter 1, Lights on
Biotech 4
Arrives in chapter 2, Open doors
Engineering 6
Arrives in chapter 3, Chrome
Biotech 6
Arrives in chapter 4, Signal
5 in every stat
Arrives in chapter 5, Deeper
Chemistry 6
The play test · −54 m
A closed play test on Android comes first, then iPhone and Steam. Leave your email and Juno will send you the code when yours opens.
Google Play
Closed test soon
App Store
iPhone, after Android
Steam
PC, no ads